Nathan has made a lot of promises about blog content in his day, but mostly all you can expect to read here are uninformed opinions on games and music and possibly the occasional other thing.

Calendar

January 2009
M T W T F S S
« Nov    
 1234
567891011
12131415161718
19202122232425
262728293031  

November 9, 2007

DROD, It Weren’t

Filed under: Video games — Nathan @ 3:40 pm

This is rather old news now, but some time ago Valve finally got around to releasing the latest “episode” of Half-Life. Bundled along with it was Portal, the little game that could. The entire internet has fallen in love with it. You get a gun that can shoot teleportation portals onto arbitrary surfaces. You use this gun to find your way to the exit of various lab-rat style mazes. A friendly and helpful computer guides you on your journey. It is not hard to see why everyone loves this game. It is innovative, witty, sharply written, and it has a portal gun in it.

I was initially cautious about the title in the past, before pricing details were revealed. Much like its Orange Box peer, Team Fortress 2, I was interested, but not necessarily interested in dropping another $30 above and beyond HL2:E2 for it. Luckily, Orange Box turned out to be somewhat of a bargain, although not so much that I don’t regret the canceled “Black Box” that omitted the original HL2 and the first episode and would have been cheaper, presumably. In any case, once the TF2 beta for pre-orders was announced, I signed on for the whole package.

(Team Fortress 2, incidentally, was delightful, although I essentially stopped playing it by the time that it was actually officially released.)

Now, since I am working what could be described as “flextime”, I cracked into Portal basically the day it came out. I wanted to hold off on Episode 2, maddeningly extending my book/movie habits and replaying its predecessors first. TF2 I had already played plenty of. So that morning I woke up, showered, ate some cereal, made some coffee, and started Portal. I was done by my second coffee.

To be fair I should point out two things: First, I tend to nurse my coffee slowly. Second, in principle I am OK with the length of the game. What disappoints me is that the game does not really feel like it actually begins until 3/4 of the way through. There are something like 17 different “tests”, more or less, and the first dozen or so felt very much like tutorial levels to me.

Lesson one: Sometimes you need to move yourself or objects to an inaccessible location. But you have a portal gun, so that’s easy. Lesson two: Sometimes you need to reroute glowy energy balls into devices to open doors. But you have a portal gun, so that’s easy. Lesson three: Sometimes you need to make long or tall jumps to destinations you cannot merely portal to. But you have a portal gun, so that’s… well it can still be a bit tricky but you eventually get the hang of it.

In any case, the first dozen tests basically beat those same three lessons into your head over and over again. I had more fun “playing” with the portal gun than I did actually solving the puzzles. I also greatly enjoyed the presentation, the voice work and the writing. The actual “puzzles” however, were pretty straightforward.

The later levels mix things up a bit, and stop holding your hand, but the game never at any point stumped me. Well, OK, there was one point where I kind of got stuck for a few minutes, but that was because I didn’t notice a switch in a corner somewhere, and once I saw it everything worked out.

So to summarize my opinion, which frankly makes me feel like a cad when I compare it to the rest of the internet: Good writing. Fun toy. Boring puzzles for babies. OK, I’m kidding about the last one, mostly. A better way of phrasing it would be: Puzzles not puzzle-y enough. It’s kind of like when you hear people cry and moan about how, say, first person shooters are too easy now what with just quicksaving at every point and blah blah blah. I’m being that crybaby, only for puzzle games.

The puzzles in Portal feel like the fights in Half-Life 2: not intended to prevent you from getting to the end of the game. For some reason I am totally OK with this for HL:2, but for a purported “puzzle” game it left me a little unsatisfied.

There are advanced versions of the last few levels (and only the last few levels, I note, which ties in with my earlier point of the majority of the game feeling like a tutorial) and things like speed challenges and whatnot. I can’t really motivate myself to go through them. Maybe later.

Oh, and I burned that silly companion cube without a second thought. I mean, it’s only with you for like 10-15 minutes or something. Honestly, the internet is weird sometimes. It’s a really funny joke, and it makes sense for merchandising, but perfectly respectable websites sometimes start to sound like Gamefaqs weirdos talking about Aeris or something.

• • •

6 Comments »

  1. Honestly, the internet is weird sometimes.
    No, it is you sir who are wierd, which is to say an unfeeling monster. I spent like five minutes trying to
    find some way to save that cube before finally giving in with reluctance. I was aghast when I watched Aiden
    play through it later and act precisely as you evidently did. Also, I disapprove of unmarked Portal spoilers:
    Stefan, avert your eyes!

    P.S. Required e-mail addresses for posting?

    P.P.S. This text box isn’t word-wrapping. I’m using IE, in case that matters.

    Comment by Jordan — November 10, 2007 @ 3:28 pm
  2. You complained the puzzles weren’t challenging enough, however now you can’t be bothered to play the puzzles that are likely to be the challenge you would like. Perhaps if you think of the ‘extra content’ as 100% intended for any player who’s bright enough to complete it, you’d be less bitter that the now less large chunk feels like tutorial.

    It totally sounds like I’m saying you should play this game more, which isn’t the intent of the post. Jordan is known to foolishly play games long after he’s stopped enjoying them, and I certainly don’t support that.

    Comment by vern — November 10, 2007 @ 8:58 pm
  3. I bet the Companion Cube couldn’t be Sephiroth in a one on one battle atop a giant statue of Jenova. I just bet you.

    It could be Donkey Kong though… and a Naruto… whatever the fuck that is.

    Comment by Mike — November 12, 2007 @ 1:59 pm
  4. *beat

    For the record, I miss not being able to correct my typos in the comments I put up when I notice them after the fact.

    Comment by Mike — November 12, 2007 @ 1:59 pm
  5. I suspect the only reason you could fix them before was because you had admin privileges, but I could be wrong.

    Comment by Nathan — November 12, 2007 @ 6:17 pm
  6. Yeah, that was totally it. I’m just saying I miss that.

    Comment by Mike — November 12, 2007 @ 9:48 pm

Comments RSSTrackBack URI

Leave a comment

Powered by WordPress |•| Wordpress Themes by priss