Nathan has made a lot of promises about blog content in his day, but mostly all you can expect to read here are uninformed opinions on games and music and possibly the occasional other thing.

Calendar

March 2010
M T W T F S S
« Nov    
1234567
891011121314
15161718192021
22232425262728
293031  

November 3, 2008

Back In The Saddle

Filed under: Games, General, Video games — Nathan @ 6:35 pm

Hey, I still have a blog!

I know what you’re thinking: Nathan stopped updating because he’s all busy now, what with living in a new city and starting a new degree program which involves things like new classes with new projects and comprehensive exams and whatnot.  Well, actually you’re probably thinking: Nathan stopped updating because he’s lazy and has a lot of convenient excuses he’s going to try to convince us are really the cause.

The truth is, I’ve stopped updating for both of the above reasons!  Ponder that, I say!

I assure you there were several interesting topics that I would have discussed these past several weeks.  Also, they would have provoked stimulating discussion!

In other news, through a series of perfectly well thought out and sensible actions that should never have caused any problems I appear to have killed my motherboard.  Unfortunately, my motherboard was pretty much the most outdated part of my system and replacing it is kind of requiring me to replace most of the core of the system (CPU, video, RAM).  Downside: I wasn’t planning on doing this/spending the money to do this for a while.  Upside: Hey, an excuse to do this/spend the money to do this!  Downside: I’ll probably break everything again in a week.  I am of mixed emotions.

Anyway, half the fun of a system upgrade is going back to all those games that I’d been sufferring through sub-standard performance as my old rig aged and showing them who’s boss.  The other half is playing all the flashy new games, but uh, that’ll have to wait a while.  It’s funny, I had kind of resigned myself to slipping into the lapsed-PC-gamer, using the 360 as a kind of a bridge/stopgap solution to having to upgrade for a while longer (but of course I probably just showed up as a software pirate in the explanations as to why I didn’t buy Call of Duty 4 or something.)  But I guess I’ll be getting back into that game sooner than expected.

Also I expect my Serious Business like, uh, compiling code, to go way faster, which is crucial to my success as a grad student, you know?

• • •

September 4, 2008

This Is Awesome

Filed under: Video games — Nathan @ 4:25 pm

Not only do I get to export Rock Band tracks for use with RB2, I don’t even have to take Run to the Hills with it!

• • •

August 18, 2008

You Knew This Was Coming

Filed under: Video games — Nathan @ 10:21 am

While Braid is a fine puzzle game, I still gotta give the edge to DROD as far as pure puzzle satisfaction goes. Not that it’s really appropriate to compare them.

With Braid, my experience was (for the most part) that of studying the network of platforms leading to some puzzle piece, determining how that world’s special power helps you get there, then executing. Each puzzle is very unique: rarely do you use the same trick twice. This is pretty explicitly by design, by all accounts I’ve read. Most every interesting consequence of each world’s unique “rules” is used, more or less, exactly once in a puzzle.

Solving a DROD room (well, I guess I should say, “solving a DROD”) is a much more iterative, interactive experience. A lot more experimenting is involved, as you dig your way halfway through a room only to discover that you’ve painted yourself into a corner, revert back to a checkpoint, and repeat. It’s remarkably fast paced for something that is “turn-based”, and it feels a lot more like “playing” a game than Braid did, as much of my time in Braid was spent staring and contemplating. If I’m merely staring and contemplating in DROD, it usually means I’m well and truly stumped.

At the same time, I’m glad that Braid is pretty serious about actually providing a challenging puzzle experience. As a kind of faint echo of the critical reaction I had been expecting, a lot of the negative reactions are dwelling on the game basically being too hard. Of course, this complaint mostly danced around so as not to sound too petulant. The puzzles are unfair because I have to read the designer’s mind! The platforming requires pixel perfect timing! It’s enough to make me want to bust out one of those facepalm.gif things that the kids all seem to like these days.

There’s also just a lot more variety to DROD, as well as a lot more quantity. Of course, it’s had years and years to build this up, and it is also much more focused on brain twisters than Braid is for the most part. (Though I will defend DROD’s “story” not only for its humour, but whatever seriousness there is to it as well.) All the same, Braid falls short of the “Best Puzzle Game of all time” award. It’s pretty high up there, though, duking it out with the Lost Vikings and the Incredible Machine. Maybe some others, I can’t recall at the moment.

• • •

August 14, 2008

Glad To Be Wrong

Filed under: Video games — Nathan @ 11:41 am

Braid came out, and despite my earlier cynicism, it is indeed garnering tons of critical praise and appears to be selling pretty OK, at least for an XBLA game.  Shows what I know, I guess.

My Braid experience was similar to my Portal experience: almost immediately after release, all in one sitting, cover-to-cover so to speak.  They both took about the same length of time.  Portal is probably the more “entertaining” game, what with the humour and toyetic nature of the portal gun.  Braid, on the other hand, I found significantly more rewarding to play, both in the nuts-and-bolts puzzling of the game, as well as in the overall story/theme/whatever.

It’s not simply a matter of Braid’s puzzles being more difficult than Portal’s, though that helps.  Not that “harder” equates with “better” in a puzzle game, but as I’ve said before I found Portal to be rather trivial as far as brainpower required to play.  In Portal, I always knew what to do, it was just a matter of execution of the proper jumps, or, at worst, exploration to find the proper surfaces to portal or buttons to push.  In comparison, I solved most puzzles in Braid are solved through reflection and logic.  So, if you are actually looking for an actual puzzle game, Braid is much more worth your time whereas Portal ironically makes the better “platformer”.

Braid is also a bit more interesting in the story department, if you can tolerate a game that takes itself pretty seriously.  My charitable view is that the game is ambitious.  Others may prefer to describe the game as pretentious.  I think the second viewpoint, which crops up even in many of the positive reviews, is pretty misguided.  It’s pretty much the most modest story I’ve seen in a game, a story ruminating on how we spend our time, a story on the scope of a Lost In Translation, whereas most any other “story” game in existence doesn’t dare venture anywhere outside of the comfort zone of sci-fi and fantasy.

The two biggest things I could say against this aspect of the game would be that the prose itself can be a little twee (but it doesn’t bother me so much when taken as part of the bigger picture) and that it’s pretty obtuse for the sake of obtuseness.  If you don’t care for the kind of writing that, on the face of it, “doesn’t make sense” and requires you to do some extra parsing on your own, then this game will probably annoy you.

The danger in this sort of thing is that people can slip into the whole “genius through obscurity” mindset, where we misattribute grand things to someone who is just vague enough to hide an empty work from prying eyes.  (As an aside, I think it’s funny, how much we often worry about overrating works of art.  Like it is a great tragedy if society treats something as being greater than some hidden objective goodness value handed down by the gods or something.)  I don’t think that Braid is guilty of that, but I could be wrong.  In the end, though, it’s been several days now and I’m still turning Braid around in my mind and thinking about what it is saying.

• • •

July 24, 2008

So Many Games, So Few Spacebucks

Filed under: Video games — Nathan @ 9:51 am

When I first acquired my 360, I quickly hopped onto the Xbox Live Arcade train and snapped up a handful of titles, all of which have treated me well more or less. I probably would have traded Puzzle Quest for something different as it wore out its welcome after some time, but the killer duo of Pac-man CE and Space Giraffe has had serious staying power, and Castlevania: SOTN is a classic I wouldn’t be playing if it weren’t for XBLA.

In recent months, however, I’d mostly been kind of curtailing the XBLA spending despite a few notable temptations like Rez HD and Ikaruga. This summer though, I think I’m going to have a hard time because there appears to be a ton of good stuff on the way.

Of course, the one game I absolutely must get as soon as it is released is Braid. I’ve mentioned my excitement for this game before, and it has been kind of a long time coming. I suspect this game, being a puzzle game on a non-portable system, is going to tank. This prediction would have been a no-brainer a year ago, but the surprising success of Portal makes it a bit less of a forgone conclusion these.

My charitable, polite explanation as to why I think Braid will fail where Portal succeeded is: “I dunno, just a gut feeling.” My less charitable, contrarian explanation relates to my beliefs that Portal is an overrated game. I think Portal succeeded despite being a puzzle game because: a) people were all buying Orange Box anyway, b) it was an easy puzzle game, c) it was funny, and d) it had a ton of good press because it fit into a very pleasant media narrative that was repeated on every gaming site in existance and probably took up 25% of every single review text out there. (The narrative being: college kids make cool school project, get bought by Valve, steal the Orange Box show.)

Now I’m not quite sure yet if Braid is going to be easy or not, but it doesn’t look to be particularly funny, seems to be trying to appeal to the games-as-art crowd rather than the “hurr hurr the cake is a lie!” internet meme crowd, and the developer basically alienates every game designer and journalist out there every time he gives a talk. If the game does turn out to be challenging at all, it’s gonna get a bunch of middling reviews with the executive summary “innovative, but too challenging for all but the most hardcore players, 7/10.”

Oh well, it’s coming out and I’ll be buying it so what do I care how well it does? It does have a pile of competition this summer though. Castle Crashers looks pretty fun, Geometry Wars 2 is tempting (less so since learning the co-op mode is local only), the Bionic Commando remake I didn’t initially care about has been gathering good buzz. Oh, and Galaga Legions I would normally not be overly excited about, only it’s by the Pac-man: CE team apparently, and as I mentioned above that game is definitely one of the best ones I’ve seen on the service. Oh oh, and Mega Man 9, of course.

And on top of all of that, soon the fruits of the XNA community are going to start appearing! Man, I should get in on that. Who wants to help me develop my sidescrolling Metroidvania roguelike?

• • •

July 14, 2008

More Breaking News

Filed under: Video games — Nathan @ 5:54 pm

Nintendo fixes their broken controllers.  Allegedly.

• • •

Retroactively Un-justifying Purchases Across The Continent

Filed under: Video games — Nathan @ 5:26 pm

It’s E3 time, and nobody really cares any more but there is at least one bombshell that has gone off: Final Fantasy 13 coming out for the 360 (in the States at least.)  Kaboom.

Oh, and there is a ton of awesome Rock Band news, but I’ll get to that later.

• • •

May 17, 2008

Beating a Dead(ly) Room

Filed under: Video games — Nathan @ 12:26 pm

So my favourite game in quite some time that I never shut up about is, of course, DRODThe City Beneath is the latest installment, and even though I bought it online when it came out last year, I don’t think it had been “officially” released until recently.  (I’m a bit confused on this matter, I only remember that before I had to hunt around on the forums to find a link to purchase, and as of right now there still isn’t a non-downloadable version available yet.)

In any case, as part of this “official” release, or maybe not, I see now that there is a trailer to watch on YouTube.  It’s kind of, well, it keeps a straight face at most points and so I’m not sure what they are trying to sell the game as, but personally I would have emphasized more of the puzzles and especially more of the quirky humour.  But in any case, you can at least hear the music and get a small glimpse of what the game looks like in motion.

The trailer is available here.

• • •

April 7, 2008

Join Me, And Together We Shall Rule Some Make-Believe Islands

Filed under: Video games — Nathan @ 9:21 am

The game has been making the rounds, and while it’s not super fantastic awesome or anything, it’s basically something you can play by visiting the web page every couple of hours or so.  Therefore I recommend that everyone sign up for Ikariam, set sail on the Epsilon world, and we shall make a grand alliance so that I don’t have to pay through the nose for wine or anything.

A short description for those who haven’t heard or don’t care to research:  The game is a very simplified 4X/Civ clone, only web-based, massively multiplayer, and glacially paced.  As an example, I am about to build my first colony, which required about a day’s worth of resource gathering.  I sent the ships off to colonize an island, giving the orders this morning when I woke up, and they are due to arrive some time around lunch.  The first thing I will do is probably start building a port there to ship goods back and forth, and that will probably take an hour or so.  In the meantime, I’m researching the “Professional Army” technology, which still has about 7 or 8 hours to go before completing.

I think I remember Joey playing this game in the lab, or at least something very much like it only without all the Civ4-knockoff graphics and what looked like much more complexity, but I can’t remember what that was called and Mike is also playing this one, so this one I shall commit to!

• • •

March 5, 2008

I’ve Been Saying This Forever

Filed under: Music, Video games — Nathan @ 12:32 pm

Activision suddenly realizes that some people might need Guitar Hero more than Guitar Hero needs them.

• • •
Next Page »
Powered by WordPress |•| Wordpress Themes by priss