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	<title>Comments for Smiling Politely</title>
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	<link>http://www.smilingpolitely.org</link>
	<description>The third iteration of the politest blog in town</description>
	<pubDate>Thu, 28 Aug 2008 16:13:12 +0000</pubDate>
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		<title>Comment on You Knew This Was Coming by Nathan</title>
		<link>http://www.smilingpolitely.org/archives/51#comment-989</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Wed, 20 Aug 2008 03:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=51#comment-989</guid>
		<description>If you are referring to the theory which has originated here: http://www.rllmukforum.com/index.php?showtopic=190136 (which I am guessing based on your pun) you should take solace in the fact that said theory is quite emphatically not at all "official".  I've been following Braid threads on NeoGAF and QuarterToThree (where Blow himself posts occasionally) and the above link is, as far as I can tell, the original source of the theory.  

Blow has since mentioned that there are several themes and elements of the story and art that haven't really been picked up on[citation needed]; I haven't come across any comments specifically w.r.t. the theory above, however. 


Spoilers below.  Of course, now that both Jordan and Mike have completed this there's kind of not many readers left to spoil, now is there?

I think the "its about nukes" theory is both overthinking things (in that it tries too hard to find something succinct, treating the story like some elaborate code to be deciphered) and underthinking things (in that it latches on to the most obvious textual reference (I mean, it's footnoted for crying out loud) but ignores other references, allusions, and just seems to punt on 90% of the text as being an elaborate smoke screen.)

Frankly, if it is indeed the "real" meaning, the game is worse off for it.  I'm quite confident it is not, however, as it runs pretty much 100% counter to my reading of most anything Blow has said on the topic of game design.  

More later, running late.  In the meantime, fun fact about that World 2 puzzle that people either love or hate:
http://www.quartertothree.com/game-talk/showpost.php?p=1441176&#038;postcount=155</description>
		<content:encoded><![CDATA[<p>If you are referring to the theory which has originated here: <a href="http://www.rllmukforum.com/index.php?showtopic=190136" rel="nofollow">http://www.rllmukforum.com/index.php?showtopic=190136</a> (which I am guessing based on your pun) you should take solace in the fact that said theory is quite emphatically not at all &#8220;official&#8221;.  I&#8217;ve been following Braid threads on NeoGAF and QuarterToThree (where Blow himself posts occasionally) and the above link is, as far as I can tell, the original source of the theory.  </p>
<p>Blow has since mentioned that there are several themes and elements of the story and art that haven&#8217;t really been picked up on[citation needed]; I haven&#8217;t come across any comments specifically w.r.t. the theory above, however. </p>
<p>Spoilers below.  Of course, now that both Jordan and Mike have completed this there&#8217;s kind of not many readers left to spoil, now is there?</p>
<p>I think the &#8220;its about nukes&#8221; theory is both overthinking things (in that it tries too hard to find something succinct, treating the story like some elaborate code to be deciphered) and underthinking things (in that it latches on to the most obvious textual reference (I mean, it&#8217;s footnoted for crying out loud) but ignores other references, allusions, and just seems to punt on 90% of the text as being an elaborate smoke screen.)</p>
<p>Frankly, if it is indeed the &#8220;real&#8221; meaning, the game is worse off for it.  I&#8217;m quite confident it is not, however, as it runs pretty much 100% counter to my reading of most anything Blow has said on the topic of game design.  </p>
<p>More later, running late.  In the meantime, fun fact about that World 2 puzzle that people either love or hate:<br />
<a href="http://www.quartertothree.com/game-talk/showpost.php?p=1441176&#038;postcount=155" rel="nofollow">http://www.quartertothree.com/game-talk/showpost.php?p=1441176&#038;postcount=155</a></p>
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		<title>Comment on You Knew This Was Coming by Jordan</title>
		<link>http://www.smilingpolitely.org/archives/51#comment-986</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Wed, 20 Aug 2008 00:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=51#comment-986</guid>
		<description>Wow. Braid officially makes me feel inadequate, and I'm not talking about it puzzles, although I did find some of them rather challenging. No, I'm talking about its story.

Vern and I played through the Epilogue a couple of times. Only on our second trip did we discover the second set of books revealed be interacting with the scenery. But, even then, we were kind of at a loss piecing together the plot. So, we sat for a few minutes, tried to piece together what we could internally, then gave up and decided to check GameFAQs to see if we'd missed anything.

I'll refrain from spoilers, but when I told Vern what the game's story was actually about, she thought I was lying. I guess it's not essential that we figure out what it is about in order to enjoy it, but it really made me feel as if I was too stupid for it. Are we the only ones? If anyone's finished the game and isn't certain what it was about, I encourage you to look online and see if you're as blown away as I was. &#60;-- Apologies for the joke.

Not to mention the "stars". Did either of you (Mike &#38; Nathan) know that there's a complete second set of 8 collectables? The requirements for getting them are crazy. They remind me of the skulls in Halo 2. I read how to get some of them, and officially decided that I want no part of it. I gather that they only provide one extra scene for gathering them all, and I've read what it is, so I can do without.</description>
		<content:encoded><![CDATA[<p>Wow. Braid officially makes me feel inadequate, and I&#8217;m not talking about it puzzles, although I did find some of them rather challenging. No, I&#8217;m talking about its story.</p>
<p>Vern and I played through the Epilogue a couple of times. Only on our second trip did we discover the second set of books revealed be interacting with the scenery. But, even then, we were kind of at a loss piecing together the plot. So, we sat for a few minutes, tried to piece together what we could internally, then gave up and decided to check GameFAQs to see if we&#8217;d missed anything.</p>
<p>I&#8217;ll refrain from spoilers, but when I told Vern what the game&#8217;s story was actually about, she thought I was lying. I guess it&#8217;s not essential that we figure out what it is about in order to enjoy it, but it really made me feel as if I was too stupid for it. Are we the only ones? If anyone&#8217;s finished the game and isn&#8217;t certain what it was about, I encourage you to look online and see if you&#8217;re as blown away as I was. &lt;&#8211; Apologies for the joke.</p>
<p>Not to mention the &#8220;stars&#8221;. Did either of you (Mike &amp; Nathan) know that there&#8217;s a complete second set of 8 collectables? The requirements for getting them are crazy. They remind me of the skulls in Halo 2. I read how to get some of them, and officially decided that I want no part of it. I gather that they only provide one extra scene for gathering them all, and I&#8217;ve read what it is, so I can do without.</p>
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		<title>Comment on You Knew This Was Coming by Merus</title>
		<link>http://www.smilingpolitely.org/archives/51#comment-977</link>
		<dc:creator>Merus</dc:creator>
		<pubDate>Tue, 19 Aug 2008 10:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=51#comment-977</guid>
		<description>It's therefore pretty interesting to see what the DROD players thought of Braid: http://forum.caravelgames.com/viewtopic.php?TopicID=26430</description>
		<content:encoded><![CDATA[<p>It&#8217;s therefore pretty interesting to see what the DROD players thought of Braid: <a href="http://forum.caravelgames.com/viewtopic.php?TopicID=26430" rel="nofollow">http://forum.caravelgames.com/viewtopic.php?TopicID=26430</a></p>
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		<title>Comment on Glad To Be Wrong by Nathan</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-964</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Mon, 18 Aug 2008 13:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-964</guid>
		<description>It's funny, I hear a lot of complaints about that World 2 puzzle as being a bit unfair and creating false impressions for the rest of the game.  (Not to spoil anything, but you never need to backtrack ever again for the remainder of the game.)</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny, I hear a lot of complaints about that World 2 puzzle as being a bit unfair and creating false impressions for the rest of the game.  (Not to spoil anything, but you never need to backtrack ever again for the remainder of the game.)</p>
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		<title>Comment on Glad To Be Wrong by Jordan</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-941</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-941</guid>
		<description>You're = Your. of = off. Bah! I hereby quit the internet forever to take up whittling.</description>
		<content:encoded><![CDATA[<p>You&#8217;re = Your. of = off. Bah! I hereby quit the internet forever to take up whittling.</p>
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		<title>Comment on Glad To Be Wrong by Jordan</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-940</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-940</guid>
		<description>*looks for edit button* er, greek = green, sentense = sentence. You're text entry box bleeds of the side of the page in my IE so I can't see everything I'm writing.</description>
		<content:encoded><![CDATA[<p>*looks for edit button* er, greek = green, sentense = sentence. You&#8217;re text entry box bleeds of the side of the page in my IE so I can&#8217;t see everything I&#8217;m writing.</p>
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		<title>Comment on Glad To Be Wrong by Jordan</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-939</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-939</guid>
		<description>Oh, and I see no reason that it can't be described as both ambitious and pretentious. We are talking about Jonathon Blow here. Those qualities are both kind of his thing. There was one of the greek book entries in particular that struck me, when I was trying to parse it, as both the most impentrable and pretentious sentense that I'd ever read.</description>
		<content:encoded><![CDATA[<p>Oh, and I see no reason that it can&#8217;t be described as both ambitious and pretentious. We are talking about Jonathon Blow here. Those qualities are both kind of his thing. There was one of the greek book entries in particular that struck me, when I was trying to parse it, as both the most impentrable and pretentious sentense that I&#8217;d ever read.</p>
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		<title>Comment on Glad To Be Wrong by Jordan</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-938</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-938</guid>
		<description>Just tried it for the first time last night, actually. Played World 2 &#38; World 3 to completion. Excellent music/art, and although I was initially disappointed at how easy I found the puzzles to be, I quickly regretted that when I spent over 1/2 an hour figuring out how to get the last two puzzle pieces on the cloud bridge stage.

I was convinced it had something to do with a solitary cloud drifting painfully slowly towards where it might be usable, but I got frustrated and left to get the other puzzle pieces I'd missed on my first pass. Needless to say, those other missing puzzle pieces were essential to that particular puzzle's ingenious solution. I was grinning from ear to ear when I figured it out.</description>
		<content:encoded><![CDATA[<p>Just tried it for the first time last night, actually. Played World 2 &amp; World 3 to completion. Excellent music/art, and although I was initially disappointed at how easy I found the puzzles to be, I quickly regretted that when I spent over 1/2 an hour figuring out how to get the last two puzzle pieces on the cloud bridge stage.</p>
<p>I was convinced it had something to do with a solitary cloud drifting painfully slowly towards where it might be usable, but I got frustrated and left to get the other puzzle pieces I&#8217;d missed on my first pass. Needless to say, those other missing puzzle pieces were essential to that particular puzzle&#8217;s ingenious solution. I was grinning from ear to ear when I figured it out.</p>
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		<title>Comment on Glad To Be Wrong by Mike</title>
		<link>http://www.smilingpolitely.org/archives/48#comment-934</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 14 Aug 2008 17:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48#comment-934</guid>
		<description>I really liked the puzzles in Braid.  I did find the story to be a little obtuse.  I really liked the stuff in the Attic.  I think that I didn't play this in one sitting maybe contributed to not liking it as much.  I will say that I was pretty pleased when I finally conquered it.  

I think this is a game, more than any I've ever played, that can take the Games as Art argument and actually win people over.  People say that about games all the time but usually I think they're grasping at straws.  This game was visually stunning, the music was wonderful, the gameplay inventive, and the story vastly different than anything else in gaming in general.  

Anyway, I thought it was pretty cool.

My 2 Cents.</description>
		<content:encoded><![CDATA[<p>I really liked the puzzles in Braid.  I did find the story to be a little obtuse.  I really liked the stuff in the Attic.  I think that I didn&#8217;t play this in one sitting maybe contributed to not liking it as much.  I will say that I was pretty pleased when I finally conquered it.  </p>
<p>I think this is a game, more than any I&#8217;ve ever played, that can take the Games as Art argument and actually win people over.  People say that about games all the time but usually I think they&#8217;re grasping at straws.  This game was visually stunning, the music was wonderful, the gameplay inventive, and the story vastly different than anything else in gaming in general.  </p>
<p>Anyway, I thought it was pretty cool.</p>
<p>My 2 Cents.</p>
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		<title>Comment on So Many Games, So Few Spacebucks by Smiling Politely&#187;Blog Archive &#187; Glad To Be Wrong</title>
		<link>http://www.smilingpolitely.org/archives/39#comment-933</link>
		<dc:creator>Smiling Politely&#187;Blog Archive &#187; Glad To Be Wrong</dc:creator>
		<pubDate>Thu, 14 Aug 2008 16:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=39#comment-933</guid>
		<description>[...] came out, and despite my earlier cynicism, it is indeed garnering tons of critical praise and appears to be selling pretty OK, at least for [...]</description>
		<content:encoded><![CDATA[<p>[...] came out, and despite my earlier cynicism, it is indeed garnering tons of critical praise and appears to be selling pretty OK, at least for [...]</p>
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