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	<title>Smiling Politely</title>
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	<link>http://www.smilingpolitely.org</link>
	<description>The third iteration of the politest blog in town</description>
	<pubDate>Mon, 03 Nov 2008 23:35:03 +0000</pubDate>
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			<item>
		<title>Back In The Saddle</title>
		<link>http://www.smilingpolitely.org/archives/60</link>
		<comments>http://www.smilingpolitely.org/archives/60#comments</comments>
		<pubDate>Mon, 03 Nov 2008 23:35:03 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Video games]]></category>

		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=60</guid>
		<description><![CDATA[Hey, I still have a blog!
I know what you&#8217;re thinking: Nathan stopped updating because he&#8217;s all busy now, what with living in a new city and starting a new degree program which involves things like new classes with new projects and comprehensive exams and whatnot.  Well, actually you&#8217;re probably thinking: Nathan stopped updating because he&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, I still have a blog!</p>
<p>I know what you&#8217;re thinking: Nathan stopped updating because he&#8217;s all busy now, what with living in a new city and starting a new degree program which involves things like new classes with new projects and comprehensive exams and whatnot.  Well, actually you&#8217;re probably thinking: Nathan stopped updating because he&#8217;s lazy and has a lot of convenient excuses he&#8217;s going to try to convince us are really the cause.</p>
<p>The truth is, I&#8217;ve stopped updating for both of the above reasons!  Ponder that, I say!</p>
<p>I assure you there were several interesting topics that I would have discussed these past several weeks.  Also, they would have provoked stimulating discussion!</p>
<p>In other news, through a series of perfectly well thought out and sensible actions that should never have caused any problems I appear to have killed my motherboard.  Unfortunately, my motherboard was pretty much the most outdated part of my system and replacing it is kind of requiring me to replace most of the core of the system (CPU, video, RAM).  Downside: I wasn&#8217;t planning on doing this/spending the money to do this for a while.  Upside: Hey, an excuse to do this/spend the money to do this!  Downside: I&#8217;ll probably break everything again in a week.  I am of mixed emotions.</p>
<p>Anyway, half the fun of a system upgrade is going back to all those games that I&#8217;d been sufferring through sub-standard performance as my old rig aged and showing them who&#8217;s boss.  The other half is playing all the flashy new games, but uh, that&#8217;ll have to wait a while.  It&#8217;s funny, I had kind of resigned myself to slipping into the lapsed-PC-gamer, using the 360 as a kind of a bridge/stopgap solution to having to upgrade for a while longer (but of course I probably just showed up as a software pirate in the explanations as to why I didn&#8217;t buy Call of Duty 4 or something.)  But I guess I&#8217;ll be getting back into that game sooner than expected.</p>
<p>Also I expect my Serious Business like, uh, compiling code, to go way faster, which is crucial to my success as a grad student, you know?</p>
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			<wfw:commentRss>http://www.smilingpolitely.org/archives/60/feed</wfw:commentRss>
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		<item>
		<title>This Is Awesome</title>
		<link>http://www.smilingpolitely.org/archives/57</link>
		<comments>http://www.smilingpolitely.org/archives/57#comments</comments>
		<pubDate>Thu, 04 Sep 2008 21:25:20 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=57</guid>
		<description><![CDATA[Not only do I get to export Rock Band tracks for use with RB2, I don&#8217;t even have to take Run to the Hills with it!
]]></description>
			<content:encoded><![CDATA[<p>Not only do I get to export <em>Rock Band</em> tracks for use with <em>RB2</em>, I don&#8217;t even have to <a href="http://kotaku.com/5045490/export-55-rock-band-songs-for-5">take Run to the Hills</a> with it!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.smilingpolitely.org/archives/57/feed</wfw:commentRss>
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		<item>
		<title>Linksys Day</title>
		<link>http://www.smilingpolitely.org/archives/55</link>
		<comments>http://www.smilingpolitely.org/archives/55#comments</comments>
		<pubDate>Fri, 22 Aug 2008 14:43:05 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[xkcd]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=55</guid>
		<description><![CDATA[I can personally vouch for this one.
]]></description>
			<content:encoded><![CDATA[<p>I can personally vouch for <a href="http://xkcd.com/466/">this one</a>.</p>
]]></content:encoded>
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		<item>
		<title>You Knew This Was Coming</title>
		<link>http://www.smilingpolitely.org/archives/51</link>
		<comments>http://www.smilingpolitely.org/archives/51#comments</comments>
		<pubDate>Mon, 18 Aug 2008 15:21:18 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[Braid]]></category>

		<category><![CDATA[drod]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=51</guid>
		<description><![CDATA[While Braid is a fine puzzle game, I still gotta give the edge to DROD as far as pure puzzle satisfaction goes.  Not that it&#8217;s really appropriate to compare them.
With Braid, my experience was (for the most part) that of studying the network of platforms leading to some puzzle piece, determining how that world&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>While <em>Braid</em> is a fine puzzle game, I still gotta give the edge to <em>DROD</em> as far as pure puzzle satisfaction goes.  Not that it&#8217;s really appropriate to compare them.</p>
<p>With <em>Braid,</em> my experience was (for the most part) that of studying the network of platforms leading to some puzzle piece, determining how that world&#8217;s special power helps you get there, then executing.  Each puzzle is very unique: rarely do you use the same trick twice.  This is pretty explicitly by design, by all accounts I&#8217;ve read.  Most every interesting consequence of each world&#8217;s unique &#8220;rules&#8221; is used, more or less, exactly once in a puzzle.</p>
<p>Solving a <em>DROD</em> room (well, I guess I should say, &#8220;solving a DROD&#8221;) is a much more iterative, interactive experience.  A lot more experimenting is involved, as you dig your way halfway through a room only to discover that you&#8217;ve painted yourself into a corner, revert back to a checkpoint, and repeat.  It&#8217;s remarkably fast paced for something that is &#8220;turn-based&#8221;, and it feels a lot more like &#8220;playing&#8221; a game than <em>Braid</em> did, as much of my time in <em>Braid</em> was spent staring and contemplating.  If I&#8217;m merely staring and contemplating in <em>DROD,</em> it usually means I&#8217;m well and truly stumped.</p>
<p>At the same time, I&#8217;m glad that Braid is pretty serious about actually providing a challenging puzzle experience. As a kind of faint echo of the critical reaction I had been expecting, a lot of the <a href="http://fidgit.com/archives/2008/08/braid-is-an-absolutely-brillia.php">negative</a> <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/a-conversatio-1.html">reactions</a> are <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/corvus-horns-in.html">dwelling</a> on the game basically being too hard. Of course, this complaint mostly danced around so as not to sound too petulant. The puzzles are unfair because I have to read the designer&#8217;s mind! The platforming requires pixel perfect timing! It&#8217;s enough to make me want to bust out one of those facepalm.gif things that the kids all seem to like these days.</p>
<p>There&#8217;s also just a lot more variety to <em>DROD,</em> as well as a lot more quantity.  Of course, it&#8217;s had years and years to build this up, and it is also much more focused on brain twisters than <em>Braid</em> is for the most part.  (Though I will defend <em>DROD</em>&#8217;s &#8220;story&#8221; not only for its humour, but whatever seriousness there is to it as well.)  All the same, <em>Braid</em> falls short of the &#8220;Best Puzzle Game of all time&#8221; award.  It&#8217;s pretty high up there, though, duking it out with the <em>Lost Vikings</em> and the <em>Incredible Machine</em>.  Maybe some others, I can&#8217;t recall at the moment.</p>
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		<item>
		<title>Glad To Be Wrong</title>
		<link>http://www.smilingpolitely.org/archives/48</link>
		<comments>http://www.smilingpolitely.org/archives/48#comments</comments>
		<pubDate>Thu, 14 Aug 2008 16:41:05 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[Braid]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=48</guid>
		<description><![CDATA[Braid came out, and despite my earlier cynicism, it is indeed garnering tons of critical praise and appears to be selling pretty OK, at least for an XBLA game.  Shows what I know, I guess.
My Braid experience was similar to my Portal experience: almost immediately after release, all in one sitting, cover-to-cover so to speak.  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Braid_(video_game)">Braid</a> came out, and despite my <a href="http://www.smilingpolitely.org/archives/39">earlier cynicism</a>, it is indeed garnering tons of <a href="http://www.metacritic.com/games/platforms/xbox360/braid">critical praise</a> and appears to be <a href="http://braid-game.com/news/?p=323">selling pretty OK</a>, at least for an XBLA game.  Shows what I know, I guess.</p>
<p>My <em>Braid</em> experience was similar to my <a href="http://en.wikipedia.org/wiki/Portal_(video_game)">Portal</a> experience: almost immediately after release, all in one sitting, cover-to-cover so to speak.  They both took about the same length of time.  <em>Por</em><em>tal</em> is probably the more &#8220;entertaining&#8221; game, what with the humour and <a href="http://www.zenofdesign.com/2005/01/03/toyetic-gameplay/">toyetic</a> nature of the portal gun.  <em>Braid</em>, on the other hand, I found significantly more rewarding to play, both in the nuts-and-bolts puzzling of the game, as well as in the overall story/theme/whatever.</p>
<p>It&#8217;s not simply a matter of <em>Braid</em>&#8217;s puzzles being more difficult than <em>Portal</em>&#8217;s, though that helps.  Not that &#8220;harder&#8221; equates with &#8220;better&#8221; in a puzzle game, but as I&#8217;ve said before I found Portal to be rather trivial as far as brainpower required to play.  In <em>Portal,</em> I always knew what to do, it was just a matter of execution of the proper jumps, or, at worst, exploration to find the proper surfaces to portal or buttons to push.  In comparison, I solved most puzzles in <em>Braid</em> are solved through reflection and logic.  So, if you are actually looking for an actual puzzle game, <em>Braid</em> is much more worth your time whereas <em>Portal</em> ironically makes the better &#8220;platformer&#8221;.</p>
<p><em>Braid</em> is also a bit more interesting in the story department, if you can tolerate a game that takes itself pretty seriously.  My charitable view is that the game is ambitious.  Others may prefer to describe the game as pretentious.  I think the second viewpoint, which crops up even in many of the positive reviews, is pretty misguided.  It&#8217;s pretty much the most modest story I&#8217;ve seen in a game, a story ruminating on how we spend our time, a story on the scope of a <a href="http://en.wikipedia.org/wiki/Lost_in_Translation_(film)">Lost In Translation</a>, whereas most any other &#8220;story&#8221; game in existence doesn&#8217;t dare venture anywhere outside of the comfort zone of sci-fi and fantasy.</p>
<p>The two biggest things I could say against this aspect of the game would be that the prose itself can be a little twee (but it doesn&#8217;t bother me so much when taken as part of the bigger picture) and that it&#8217;s pretty obtuse for the sake of obtuseness.  If you don&#8217;t care for the kind of writing that, on the face of it, &#8220;doesn&#8217;t make sense&#8221; and requires you to do some extra parsing on your own, then this game will probably annoy you.</p>
<p>The danger in this sort of thing is that people can slip into the whole &#8220;genius through obscurity&#8221; mindset, where we misattribute grand things to someone who is just vague enough to hide an empty work from prying eyes.  (As an aside, I think it&#8217;s funny, how much we often worry about overrating works of art.  Like it is a great tragedy if society treats something as being greater than some hidden objective goodness value handed down by the gods or something.)  I don&#8217;t think that <em>Braid</em> is guilty of that, but I could be wrong.  In the end, though, it&#8217;s been several days now and I&#8217;m still turning <em>Braid</em> around in my mind and thinking about what it is saying.</p>
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		<title>Problems Nobody Noticed</title>
		<link>http://www.smilingpolitely.org/archives/46</link>
		<comments>http://www.smilingpolitely.org/archives/46#comments</comments>
		<pubDate>Mon, 11 Aug 2008 18:55:12 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[comments]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=46</guid>
		<description><![CDATA[Apparently the comments have been messed up (mostly my own fault) for quite a few days now.  Things should be fixed now, so you can continue to comment or not comment as you will.
]]></description>
			<content:encoded><![CDATA[<p>Apparently the comments have been messed up (mostly my own fault) for quite a few days now.  Things should be fixed now, so you can continue to comment or not comment as you will.</p>
]]></content:encoded>
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		<item>
		<title>Nobody Knows Me and Nobody Gives A Damn</title>
		<link>http://www.smilingpolitely.org/archives/44</link>
		<comments>http://www.smilingpolitely.org/archives/44#comments</comments>
		<pubDate>Tue, 05 Aug 2008 14:45:20 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[shows]]></category>

		<category><![CDATA[witchies]]></category>

		<category><![CDATA[wolf parade]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=44</guid>
		<description><![CDATA[Moving to Ottawa just justified itself as I got to go see Wolf Parade last night.  The ticket was a bit pricey, but basically Wolf Parade will have been the favouritest band of mine that I&#8217;ve seen live now, if that makes any sense.  Mrs. M. had to go to work early this morning, so [...]]]></description>
			<content:encoded><![CDATA[<p>Moving to Ottawa just justified itself as I got to go see <a href="http://en.wikipedia.org/wiki/Wolf_parade">Wolf Parade</a> last night.  The ticket was a bit pricey, but basically Wolf Parade will have been the favouritest band of mine that I&#8217;ve seen live now, if that makes any sense.  Mrs. M. had to go to work early this morning, so I was the loser there all by myself, but whatever.</p>
<p>Another Montreal band called <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=395125152">The Witchies</a> opened.  They were pretty good!  They don&#8217;t have a CD or anything out, I guess, which is too bad because I would have got one from the merch table but I&#8217;ll just keep my eye out in the meantime.</p>
<p>The Witchies played a pretty short set, but Wolf Parade played the new album in its entirety and almost all of <em>Apologies To The Queen Mary</em>.  Everything sounded a bit more punched up live, and I think that the songs from <em>In Mount Zoomer</em> especially benefitted from the more energetic performances.  The songs sounded a bit less flat than the album versions, but what do I know?</p>
<p>As a bonus, on the way down I noticed some posters advertising <a href="http://en.wikipedia.org/wiki/Handsome_Furs">Handsome Furs</a> later on this month, and according to this flyer they handed me on the way out, <a href="http://en.wikipedia.org/wiki/Mount_Eerie">Mount Eerie</a> is coming in Octoboer, among other miscellanous interesting acts.</p>
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		<item>
		<title>So Many Games, So Few Spacebucks</title>
		<link>http://www.smilingpolitely.org/archives/39</link>
		<comments>http://www.smilingpolitely.org/archives/39#comments</comments>
		<pubDate>Thu, 24 Jul 2008 14:51:01 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[Braid]]></category>

		<category><![CDATA[Portal]]></category>

		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=39</guid>
		<description><![CDATA[When I first acquired my 360, I quickly hopped onto the Xbox Live Arcade train and snapped up a handful of titles, all of which have treated me well more or less.  I probably would have traded Puzzle Quest for something different as it wore out its welcome after some time, but the killer [...]]]></description>
			<content:encoded><![CDATA[<p>When I first acquired my 360, I quickly hopped onto the Xbox Live Arcade train and snapped up a handful of titles, all of which have treated me well more or less.  I probably would have traded <a href="http://en.wikipedia.org/wiki/Puzzle_quest">Puzzle Quest</a> for something different as it wore out its welcome after some time, but the killer duo of <a href="http://en.wikipedia.org/wiki/Pac-man_ce">Pac-man CE</a> and <a href="http://en.wikipedia.org/wiki/Space_Giraffe">Space Giraffe</a> has had serious staying power, and <a href="http://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night">Castlevania: SOTN</a> is a classic I wouldn&#8217;t be playing if it weren&#8217;t for XBLA.</p>
<p>In recent months, however, I&#8217;d mostly been kind of curtailing the XBLA spending despite a few notable temptations like <a href="http://en.wikipedia.org/wiki/Rez_HD">Rez HD</a> and <a href="http://en.wikipedia.org/wiki/Ikaruga">Ikaruga</a>.  This summer though, I think I&#8217;m going to have a hard time because there appears to be a ton of good stuff on the way.</p>
<p>Of course, the one game I absolutely <em>must </em>get as soon as it is released is <a href="http://en.wikipedia.org/wiki/Braid_%28video_game%29">Braid</a>.  I&#8217;ve mentioned my excitement for this game before, and it has been kind of a long time coming.  I suspect this game, being a puzzle game on a non-portable system, is going to tank.  This prediction would have been a no-brainer a year ago, but the surprising success of <a href="http://en.wikipedia.org/wiki/Portal_%28video_game%29">Portal</a> makes it a bit less of a forgone conclusion these.</p>
<p>My charitable, polite explanation as to why I think <em>Braid</em> will fail where <em>Portal</em> succeeded is: &#8220;I dunno, just a gut feeling.&#8221;  My less charitable, contrarian explanation relates to my beliefs that <em>Portal</em> is an overrated game.  I think <em>Portal</em> succeeded <em>despite</em> being a puzzle game because: a) people were all buying <em>Orange Box</em> anyway, b) it was an <em>easy</em> puzzle game, c) it was funny, and d) it had a <em>ton</em> of good press because it fit into a very pleasant media narrative that was repeated on every gaming site in existance and probably took up 25% of every single review text out there.  (The narrative being: college kids make cool school project, get bought by Valve, steal the <em>Orange Box</em> show.)</p>
<p>Now I&#8217;m not quite sure yet if <em>Braid</em> is going to be easy or not, but it doesn&#8217;t look to be particularly funny, seems to be trying to appeal to the games-as-art crowd rather than the &#8220;hurr hurr the cake is a lie!&#8221; internet meme crowd, and the developer basically alienates every game designer and journalist out there every time he gives a talk.  If the game does turn out to be challenging at all, it&#8217;s gonna get a bunch of middling reviews with the executive summary &#8220;innovative, but too challenging for all but the most hardcore players, 7/10.&#8221;</p>
<p>Oh well, it&#8217;s coming out and I&#8217;ll be buying it so what do I care how well it does?  It does have a pile of competition this summer though.  <a href="http://en.wikipedia.org/wiki/Castle_Crashers">Castle Crashers</a> looks pretty fun, <a href="http://en.wikipedia.org/wiki/Geometry_Wars">Geometry Wars 2</a> is tempting (less so since learning the co-op mode is local only), the <a href="http://en.wikipedia.org/wiki/Bionic_Commando_Rearmed">Bionic Commando</a> remake I didn&#8217;t initially care about has been gathering good buzz.  Oh, and <a href="http://en.wikipedia.org/wiki/Galaga_Legions">Galaga Legions</a> I would normally not be overly excited about, only it&#8217;s by the <em>Pac-man: CE</em> team apparently, and as I mentioned above that game is definitely one of the best ones I&#8217;ve seen on the service.  Oh oh, and <a href="http://en.wikipedia.org/wiki/Mega_Man_9">Mega Man 9</a>, of course.</p>
<p>And on top of all of that, soon the fruits of the <a href="http://tigsource.com/articles/2008/07/24/xbox-live-community-games">XNA community</a> are going to start appearing!  Man, I should get in on that.  Who wants to help me develop my sidescrolling Metroidvania roguelike?</p>
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		<title>More Breaking News</title>
		<link>http://www.smilingpolitely.org/archives/38</link>
		<comments>http://www.smilingpolitely.org/archives/38#comments</comments>
		<pubDate>Mon, 14 Jul 2008 22:54:28 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=38</guid>
		<description><![CDATA[Nintendo fixes their broken controllers.  Allegedly.
]]></description>
			<content:encoded><![CDATA[<p>Nintendo <a href="http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH">fixes</a> their broken controllers.  Allegedly.</p>
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		<title>Retroactively Un-justifying Purchases Across The Continent</title>
		<link>http://www.smilingpolitely.org/archives/37</link>
		<comments>http://www.smilingpolitely.org/archives/37#comments</comments>
		<pubDate>Mon, 14 Jul 2008 22:26:48 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
		
		<category><![CDATA[Video games]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.smilingpolitely.org/?p=37</guid>
		<description><![CDATA[It&#8217;s E3 time, and nobody really cares any more but there is at least one bombshell that has gone off: Final Fantasy 13 coming out for the 360 (in the States at least.)  Kaboom.
Oh, and there is a ton of awesome Rock Band news, but I&#8217;ll get to that later.
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s E3 time, and nobody really cares any more but there is at least one bombshell that has gone off: <a href="http://www.1up.com/do/newsStory?cId=3168704">Final Fantasy 13</a> coming out for the 360 (in the States at least.)  Kaboom.</p>
<p>Oh, and there is a ton of awesome Rock Band news, but I&#8217;ll get to that later.</p>
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